Demand the Impossible
2012-08-09 22:14:48 UTC
Wizards would be great, but not in this campaign... i hardly get a chance to research new spells, so my wizard is stuck with the 2 spells he gains every level.
So i've decided to play a sorcerer instead, never played one before... I get 2 spells at 1st level, plus 4 cantrips. Magic missle was a no brainer, but i'm trying to decide between sleep and charm person for the second one. As for the cantrips... I've got Detect Magic(for wands) and Ray of Frost, and 2 more. Any suggestions?
Also there is his personality, I kinda got him figured out from his backstory, but i wanna fine tune him a bit, maybe some suggestions for a chaotic good halfling sorcerer?
So far: His little brother, 9 years old, displayed potential as a sorcerer, and an older evil sorcerer recognized it. The villain decided to exploit that potential and kidnapped the child. The boy's family used their life savings to hire mercenaries to rescue him.
Against his family's wishes, my character has gone hunting after the kidnapper. He left no note, and currently has no leads beyond what the kidnapper looks like, but he'd rather have his brothers fate in his hands, then in those of complete strangers.
He comes from a family of pig farmers, and him and his brother are the first sorcerers to have been born into his village.